From the studio
Devblog
Short notes on what we changed and why. No press releases.
- Apr 25, 2026 #herogear #roadmap
What's next: HeroGear
A first look at the studio's second project — a tighter, gear-driven loop that lives next door to HeroBond but stands on its own.
- Apr 22, 2026 #herobond #design #process
How HeroBond changed: from selling the tech to selling the cast
We listened to real players, watched what they did with the game in the wild, and stopped selling the engineering. The pitch is the cast and the leaderboard now.
- Apr 20, 2026 #studio #origin
Why we started Ghostbyte Games
An origin story — small team, lots of prototypes, and a stubborn belief that one-more-turn games still have room to surprise people.