There are no stat points and no STR / AGI / INT. A level-up only raises
your max HP. Everything else you farm:
- Kill stats. Every camp monster pays one permanent stat when it dies, shown over its name: sword, bow or wand damage, HP, or move speed. Respawns pay it again. It's stored on your hero forever.
- Quest steps pay stats too: HP, sword damage, bow damage.
- Gear adds HP, resistance and its rarity bonus, and plate, leather and robes add damage for their weapon family.
Weapon damage only counts for the family you're holding: sword damage works with any
melee weapon, bow damage with bows, wand damage with wands. That's why it pays to keep
more than one build.
- Crit chance
- Starts at 5%, caps at 50%
- Crit hit
- +50% damage (crit sets add more)
- Resistance
- One pool from your gear, cuts every hit, caps at 25%
- Move speed
- A new hero shows 40; nothing goes faster than 100
- Level-up
- +28 max HP, nothing else